{
  "version": "B2G-0.1",
  "execution": "Tabletop resolution registry, not a digital combat engine. Each identifier resolves its exact text under the shared rulebook.",
  "abilities": {
    "b2g_001": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (1 Energy, once per own Main): Give one friendly ally +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_002": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Swift.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_003": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give one other friendly ally +1 power until end of turn.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_004": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Heal your leader 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_005": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Inspect 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_006": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 1 damage to one enemy ally.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_007": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Stun one enemy ally with power 2 or less.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_008": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal one friendly ally 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_009": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Swift. Deploy: Give one other friendly ally Barrier 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_010": {
      "timing": "own Main; one defender response window",
      "resolution": "Give one friendly ally +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_011": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 2 damage to one enemy ally. Give one friendly ally Barrier 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_012": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one friendly ally to its owner's hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_013": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally with power 3 or less.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_014": {
      "timing": "own Main; one defender response window",
      "resolution": "Give each friendly ally +1 power until end of turn. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_015": {
      "timing": "own Main; one defender response window",
      "resolution": "Recover one Equipment from your discard to your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_016": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 3 damage to one enemy ally. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_017": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally. Give each friendly ally Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_018": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_019": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_020": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Give one friendly ally Barrier 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_021": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Cancel that attack. Discard 1 from your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_022": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Deal 2 damage to the attacker.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_023": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 3 or less: Cancel that Technique.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_024": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_025": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_026": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_027": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power, +2 maximum health and Swift.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_028": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Deal 5 damage to one enemy ally. Give each friendly ally +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_029": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Return one enemy ally to its owner's hand. Draw 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_030": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Deal 6 damage to one enemy ally. Stun a different enemy ally. Heal your leader 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_031": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (1 Energy, once per own Main): Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_032": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_033": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal your leader 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_034": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_035": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Inspect 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_036": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give your leader Barrier 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_037": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Give one other friendly ally Barrier 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_038": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Recover one Equipment from your discard to your hand.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_039": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Heal your leader 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_040": {
      "timing": "own Main; one defender response window",
      "resolution": "Give one friendly ally Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_041": {
      "timing": "own Main; one defender response window",
      "resolution": "Inspect 2. Give your leader Barrier 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_042": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 2 damage to one enemy ally with power 3 or less.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_043": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one friendly ally to its owner's hand. Heal your leader 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_044": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally. Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_045": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal each friendly ally 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_046": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one enemy ally with Guard to its owner's hand. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_047": {
      "timing": "own Main; one defender response window",
      "resolution": "Give each friendly ally Barrier 3. Heal your leader 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_048": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_049": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Cancel that attack. Give your leader Barrier 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_050": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Give your leader Barrier 5.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_051": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Return that defender to its owner's hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_052": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Deal 3 damage to the attacker.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_053": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 4 or less: Cancel that Technique. Heal your leader 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_054": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_055": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power and +2 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_056": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +4 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_057": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power, +3 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_058": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Give your leader Barrier 8. Draw 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_059": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Heal each friendly ally 4. Give each friendly ally Barrier 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_060": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Stun up to two different enemy allies. Heal your leader 6.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_061": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (2 Energy, once per own Main): Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_062": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Inspect 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_063": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Inspect 2. Give your leader Barrier 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_064": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Draw 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_065": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Inspect 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_066": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_067": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Recover one Reaction from your discard to your hand.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_068": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Recover one Technique from your discard to your hand.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_069": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Draw 2. Discard 1 from your hand.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_070": {
      "timing": "own Main; one defender response window",
      "resolution": "Inspect 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_071": {
      "timing": "own Main; one defender response window",
      "resolution": "Draw 2. Discard 1 from your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_072": {
      "timing": "own Main; one defender response window",
      "resolution": "Inspect 2. Deal 1 damage to one enemy ally.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_073": {
      "timing": "own Main; one defender response window",
      "resolution": "Recover one Reaction from your discard to your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_074": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally. Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_075": {
      "timing": "own Main; one defender response window",
      "resolution": "Draw 2. Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_076": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one enemy ally with cost 4 or less to its owner's hand. Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_077": {
      "timing": "own Main; one defender response window",
      "resolution": "Give your leader Barrier 6. Recover one Technique from your discard to your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_078": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_079": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 2 or less: Cancel that Technique. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_080": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Give your leader Barrier 2. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_081": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender Barrier 2. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_082": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 5 or less: Cancel that Technique. Discard 1 from your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_083": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Cancel that Technique.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_084": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_085": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power, +1 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_086": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +3 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_087": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power and +4 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_088": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Recover up to two different Techniques from your discard to your hand. Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_089": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Draw 3. Heal your leader 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_090": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Return up to two different enemy allies to their owners' hands. Inspect 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_091": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (1 Energy, once per own Main): Heal one friendly ally 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_092": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal one friendly ally 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_093": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal one other friendly ally 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_094": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal your leader 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_095": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give one friendly ally Barrier 3.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_096": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Heal one other friendly ally 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_097": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Inspect 2. Heal your leader 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_098": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal each other friendly ally 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_099": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Heal one friendly ally 4.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_100": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal one friendly ally 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_101": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal your leader 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_102": {
      "timing": "own Main; one defender response window",
      "resolution": "Inspect 2. Heal one friendly ally 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_103": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one friendly ally to its owner's hand. Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_104": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal each friendly ally 1. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_105": {
      "timing": "own Main; one defender response window",
      "resolution": "Recover one Ally costing 3 or less from your discard to your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_106": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally. Heal one friendly ally 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_107": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal your leader 5. Give each friendly ally Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_108": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Give one friendly ally Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_109": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Heal your leader 3. Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_110": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Heal that defender 3. Give it Barrier 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_111": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Return that defender to its owner's hand. Heal your leader 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_112": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique targeting a friendly ally: Give that ally Barrier 5.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_113": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 3 or less: Cancel that Technique. Heal one friendly ally 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_114": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +3 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_115": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power and +3 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_116": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +5 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_117": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power and +2 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_118": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Heal your leader 6. Recover one Ally from your discard to your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_119": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Heal each friendly ally 5. Draw 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_120": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Give each friendly ally Barrier 5. Heal your leader 7. Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_121": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (1 Energy, once per own Main): Deal 1 damage to one enemy ally.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_122": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_123": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give one other friendly ally Barrier 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_124": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 1 damage to each leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_125": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 2 damage to one enemy ally. Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_126": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Swift. Deploy: Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_127": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 2 damage to one enemy ally with Guard.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_128": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 2 damage to each leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_129": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Deal 3 damage to one enemy ally. Deal 2 damage to your leader.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_130": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 1 damage to one enemy ally. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_131": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 3 damage to one enemy ally. Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_132": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 2 damage to each leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_133": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 2 damage to one enemy ally. Heal your leader 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_134": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 4 damage to one enemy ally.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_135": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 2 damage to each enemy ally.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_136": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 3 damage to the enemy leader. Discard 1 from your hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_137": {
      "timing": "own Main; one defender response window",
      "resolution": "Deal 4 damage to one enemy ally. Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_138": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Deal 1 damage to the attacker. Give that defender +1 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_139": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Deal 2 damage to the attacker. Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_140": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 2 or less: Cancel that Technique. Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_141": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender Barrier 4. Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_142": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique: Deal 3 damage to one enemy ally.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_143": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Deal 4 damage to the attacker. Deal 1 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_144": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power and -1 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_145": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power and +1 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_146": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 maximum health and Swift.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_147": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +4 power and +1 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_148": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Deal 4 damage to one enemy ally. Deal 3 damage to the enemy leader. Deal 2 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_149": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Deal 3 damage to each enemy ally. Deal 3 damage to your leader.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_150": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Deal 6 damage to one enemy ally. Deal 4 damage to the enemy leader. Give your leader Barrier 4.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_151": {
      "timing": "own Main; once per own turn; no response window",
      "resolution": "Main skill (2 Energy, once per own Main): Give one friendly ally Barrier 1. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Leader"
    },
    "b2g_152": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_153": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Swift.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_154": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal one friendly ally 2. Inspect 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_155": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Guard. Deploy: Give one other friendly ally +1 power until end of turn.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_156": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give one friendly ally Barrier 2. Inspect 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_157": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Give each other friendly ally +1 power until end of turn.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_158": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Draw 1. Give your leader Barrier 2.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_159": {
      "timing": "own Main; deploy resolves without response",
      "resolution": "Deploy: Heal each other friendly ally 1. Give each other friendly ally Barrier 1.",
      "parameters": {},
      "selection": "Pay and enter first, then choose Deploy targets. If no legal target exists, skip that targeted instruction; self is eligible unless other is printed. Resolve in printed order.",
      "kind": "Ally"
    },
    "b2g_160": {
      "timing": "own Main; one defender response window",
      "resolution": "Inspect 2. Give one friendly ally +1 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_161": {
      "timing": "own Main; one defender response window",
      "resolution": "Give one friendly ally +1 power until end of turn. Give it Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_162": {
      "timing": "own Main; one defender response window",
      "resolution": "Return one friendly ally to its owner's hand. Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_163": {
      "timing": "own Main; one defender response window",
      "resolution": "Stun one enemy ally with cost 3 or less. Heal your leader 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_164": {
      "timing": "own Main; one defender response window",
      "resolution": "Give each friendly ally +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_165": {
      "timing": "own Main; one defender response window",
      "resolution": "Recover one Reaction from your discard to your hand. Inspect 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_166": {
      "timing": "own Main; one defender response window",
      "resolution": "Draw 2. Give each friendly ally Barrier 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_167": {
      "timing": "own Main; one defender response window",
      "resolution": "Heal your leader 4. Give each friendly ally +2 power until end of turn.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Technique"
    },
    "b2g_168": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender Barrier 2. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_169": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks your leader: Cancel that attack. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_170": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique costing 1 or less: Cancel that Technique. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_171": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Give that defender +1 power until end of turn. Heal it 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_172": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When the opponent plays a Technique targeting your leader: Give your leader Barrier 6. Inspect 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_173": {
      "timing": "only defending player; one matching attack or Technique window",
      "resolution": "When an enemy ally attacks a friendly ally: Cancel that attack. Return that defender to its owner's hand.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Reaction"
    },
    "b2g_174": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power and +1 maximum health.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_175": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +1 power and Swift.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_176": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 maximum health and Swift.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_177": {
      "timing": "own Main; attach; no response",
      "resolution": "Attached ally has +2 power, +1 maximum health and Guard.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Equipment"
    },
    "b2g_178": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Give each friendly ally +3 power until end of turn. Give your leader Barrier 3.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_179": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Recover one Ally from your discard to your hand. Draw 2. Heal your leader 2.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    },
    "b2g_180": {
      "timing": "own Main; counts as Technique; one defender response window",
      "resolution": "Return one enemy ally to its owner's hand. Give each friendly ally +3 power until end of turn. Draw 1.",
      "parameters": {},
      "selection": "Choose all required targets on declaration, before paying. Resolve instructions in printed order under B2G-0.1 target and timing rules.",
      "kind": "Secret Art"
    }
  }
}
