STARFALL CATASTROPHE

Book II · B2-G · B2G-0.1 · Playtest

Six starter decks · B2G-0.1

Novel spoilers. Standalone ruleset, incompatible with Book I's engine and fixed decks. New game values; reused story illustrations. Paths are deck themes, and gameplay teams do not imply story alliances. All digital proxies are available. Rarity does not promise power.

Each list has one base Leader and exactly 40 main cards, including 22 allies. All paths may mix; these focused lists are starting points, with no tested win-rate claim.

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Blade Starter

Pressure with Swift and temporary power; use return to preserve damaged allies.

Opening hand: Keep a 1- or 2-cost ally and a second ally; send expensive cards back in a full mulligan.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Mali — Blade Leader — B2-G-001 × 1

40 main-deck cards
CopiesCardCostType
3Ferry WristkeeperB2-G-0021Ally
3Red Eave PupilB2-G-0032Ally
3Caro at the DoorB2-G-0042Ally
3Pell the MaprunnerB2-G-0053Ally
3Anet the ExaminerB2-G-0063Ally
3Deren the CorrectorB2-G-0074Ally
2Vale under WatchB2-G-0084Ally
2Mali on the Lower RoadB2-G-0095Ally
3Open the Closed HandB2-G-0101Technique
3Scabbard InterventionB2-G-0112Technique
2A Different FootingB2-G-0121Technique
3Turn the WristB2-G-0181Reaction
2Off the LineB2-G-0191Reaction
3Scarred ScabbardB2-G-0241Equipment
2Repaired SteelB2-G-0252Equipment

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Guard Starter

Establish Guard, protect it with Barrier, and attack only after securing the board.

Opening hand: Look for Bridge Tollkeeper or Hesh and a 2-cost play. Save reaction Energy when ahead.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Hesh — Guard Leader — B2-G-031 × 1

40 main-deck cards
CopiesCardCostType
3Bridge TollkeeperB2-G-0321Ally
3Oren with Clean ClothB2-G-0332Ally
3Hesh at Reed CutB2-G-0342Ally
3Gorrath with Her SlateB2-G-0353Ally
3Lower Road PorterB2-G-0363Ally
3Gate Route StewardB2-G-0374Ally
2Pell Finds the PortersB2-G-0384Ally
2Hesh Holds the PassageB2-G-0396Ally
3Set the SpearB2-G-0401Technique
3Count the CrossingB2-G-0411Technique
2Clear the FootbridgeB2-G-0422Technique
3Brace at the RailB2-G-0481Reaction
2Passage RefusedB2-G-0492Reaction
3Short Spear HaftB2-G-0541Equipment
2Iron Headed HalfB2-G-0552Equipment

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Archive Starter

Use inspect to plan draws and keep allies alive while building a hand.

Opening hand: Keep a cheap ally and a second deploy; avoid an opening hand of only information cards.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Sel — Archive Leader — B2-G-061 × 1

40 main-deck cards
CopiesCardCostType
3Observatory CopyistB2-G-0621Ally
3Signed Warning RunnerB2-G-0632Ally
3Anet Checks the JunctionB2-G-0642Ally
3Sel Keeps the TranscriptB2-G-0653Ally
3Boon at North StationB2-G-0663Ally
3Eris Keeps the ReceiptB2-G-0674Ally
2Independent RecordkeeperB2-G-0684Ally
2Sel before the MarginB2-G-0696Ally
3Separate DuplicateB2-G-0701Technique
3Date the MeasurementsB2-G-0712Technique
2Read the Local WaferB2-G-0722Technique
3Keep a Second CopyB2-G-0781Reaction
2Read before SigningB2-G-0792Reaction
3Oilskin WalletB2-G-0841Equipment
2Copper Observation LoopB2-G-0852Equipment

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Root Starter

Build a durable board and heal existing damage; Barrier buys a turn for your next Main.

Opening hand: Keep an early ally and a second ally; healing alone does not create a board.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Virelia — Root Leader — B2-G-091 × 1

40 main-deck cards
CopiesCardCostType
3Sanctuary AttendantB2-G-0921Ally
3Adra Replenishes ClothB2-G-0932Ally
3Mae Visits the WardB2-G-0942Ally
3Bela at the BedsideB2-G-0953Ally
3Virelia at the BoundaryB2-G-0963Ally
3Bounded Relay RunnerB2-G-0974Ally
2Nyra at the InquiryB2-G-0985Ally
2The Attendant Who ListensB2-G-0996Ally
3Ask before ReachingB2-G-1001Technique
3A Visit RestoredB2-G-1012Technique
2Boundary RelayB2-G-1022Technique
3Name the BoundaryB2-G-1081Reaction
2Attendant at the DoorB2-G-1092Reaction
3Fresh Bandage RollB2-G-1141Equipment
2Attendant SatchelB2-G-1152Equipment

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Ember Starter

Trade health for tempo, remove enemy allies, and finish before self damage becomes dangerous.

Opening hand: Keep a 1- or 2-cost ally; prioritize a second ally over expensive damage.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Ember — Ember Leader — B2-G-121 × 1

40 main-deck cards
CopiesCardCostType
3Freight Road CourierB2-G-1221Ally
3Shutter Rescue WorkerB2-G-1232Ally
3Ember at the HandsetB2-G-1242Ally
3Maintenance WirekeeperB2-G-1253Ally
3Return Chamber ClimberB2-G-1263Ally
3Bronze End HolderB2-G-1274Ally
2Reserve ProjectionB2-G-1285Ally
2Ember Holds the RingB2-G-1296Ally
3Test the ClosureB2-G-1301Technique
3Strike the FittingB2-G-1312Technique
2Separate Bronze EndsB2-G-1322Technique
3Hot Bronze RecoilB2-G-1381Reaction
2Spark at the ShutterB2-G-1392Reaction
3Work HammerB2-G-1441Equipment
2Insulated GripB2-G-1452Equipment

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Chorus Starter

Sequence deploys and team buffs; use return and reactions to keep your attackers.

Opening hand: Keep Sori or Rin plus another ally; save team buffs for a developed board.

22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.

Leader: Sori — Chorus Leader — B2-G-151 × 1

40 main-deck cards
CopiesCardCostType
3Sori Keeps the ContractB2-G-1521Ally
3Rin Traces the CueB2-G-1532Ally
3Mae Returns at NightB2-G-1542Ally
3Sena Checks the ExitB2-G-1553Ally
3VESPER Junction SurveyB2-G-1563Ally
3Independent StagehandB2-G-1574Ally
2Sori Cancels the ContractB2-G-1584Ally
2VESPER Ordinary PerformanceB2-G-1596Ally
3Check the Cue SheetB2-G-1601Technique
3Manual Lighting RouteB2-G-1612Technique
2Open the Side DoorB2-G-1622Technique
3Miss the Expected CueB2-G-1682Reaction
2Sena Opens the DoorB2-G-1693Reaction
3Marked Cue SheetB2-G-1741Equipment
2Manual LampB2-G-1752Equipment

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