Book II · B2-G · B2G-0.1 · Playtest
Six starter decks · B2G-0.1
Novel spoilers. Standalone ruleset, incompatible with Book I's engine and fixed decks. New game values; reused story illustrations. Paths are deck themes, and gameplay teams do not imply story alliances. All digital proxies are available. Rarity does not promise power.
Each list has one base Leader and exactly 40 main cards, including 22 allies. All paths may mix; these focused lists are starting points, with no tested win-rate claim.
Blade Starter
Pressure with Swift and temporary power; use return to preserve damaged allies.
Opening hand: Keep a 1- or 2-cost ally and a second ally; send expensive cards back in a full mulligan.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Mali — Blade Leader — B2-G-001 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Ferry WristkeeperB2-G-002 | 1 | Ally |
| 3 | Red Eave PupilB2-G-003 | 2 | Ally |
| 3 | Caro at the DoorB2-G-004 | 2 | Ally |
| 3 | Pell the MaprunnerB2-G-005 | 3 | Ally |
| 3 | Anet the ExaminerB2-G-006 | 3 | Ally |
| 3 | Deren the CorrectorB2-G-007 | 4 | Ally |
| 2 | Vale under WatchB2-G-008 | 4 | Ally |
| 2 | Mali on the Lower RoadB2-G-009 | 5 | Ally |
| 3 | Open the Closed HandB2-G-010 | 1 | Technique |
| 3 | Scabbard InterventionB2-G-011 | 2 | Technique |
| 2 | A Different FootingB2-G-012 | 1 | Technique |
| 3 | Turn the WristB2-G-018 | 1 | Reaction |
| 2 | Off the LineB2-G-019 | 1 | Reaction |
| 3 | Scarred ScabbardB2-G-024 | 1 | Equipment |
| 2 | Repaired SteelB2-G-025 | 2 | Equipment |
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Guard Starter
Establish Guard, protect it with Barrier, and attack only after securing the board.
Opening hand: Look for Bridge Tollkeeper or Hesh and a 2-cost play. Save reaction Energy when ahead.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Hesh — Guard Leader — B2-G-031 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Bridge TollkeeperB2-G-032 | 1 | Ally |
| 3 | Oren with Clean ClothB2-G-033 | 2 | Ally |
| 3 | Hesh at Reed CutB2-G-034 | 2 | Ally |
| 3 | Gorrath with Her SlateB2-G-035 | 3 | Ally |
| 3 | Lower Road PorterB2-G-036 | 3 | Ally |
| 3 | Gate Route StewardB2-G-037 | 4 | Ally |
| 2 | Pell Finds the PortersB2-G-038 | 4 | Ally |
| 2 | Hesh Holds the PassageB2-G-039 | 6 | Ally |
| 3 | Set the SpearB2-G-040 | 1 | Technique |
| 3 | Count the CrossingB2-G-041 | 1 | Technique |
| 2 | Clear the FootbridgeB2-G-042 | 2 | Technique |
| 3 | Brace at the RailB2-G-048 | 1 | Reaction |
| 2 | Passage RefusedB2-G-049 | 2 | Reaction |
| 3 | Short Spear HaftB2-G-054 | 1 | Equipment |
| 2 | Iron Headed HalfB2-G-055 | 2 | Equipment |
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Archive Starter
Use inspect to plan draws and keep allies alive while building a hand.
Opening hand: Keep a cheap ally and a second deploy; avoid an opening hand of only information cards.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Sel — Archive Leader — B2-G-061 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Observatory CopyistB2-G-062 | 1 | Ally |
| 3 | Signed Warning RunnerB2-G-063 | 2 | Ally |
| 3 | Anet Checks the JunctionB2-G-064 | 2 | Ally |
| 3 | Sel Keeps the TranscriptB2-G-065 | 3 | Ally |
| 3 | Boon at North StationB2-G-066 | 3 | Ally |
| 3 | Eris Keeps the ReceiptB2-G-067 | 4 | Ally |
| 2 | Independent RecordkeeperB2-G-068 | 4 | Ally |
| 2 | Sel before the MarginB2-G-069 | 6 | Ally |
| 3 | Separate DuplicateB2-G-070 | 1 | Technique |
| 3 | Date the MeasurementsB2-G-071 | 2 | Technique |
| 2 | Read the Local WaferB2-G-072 | 2 | Technique |
| 3 | Keep a Second CopyB2-G-078 | 1 | Reaction |
| 2 | Read before SigningB2-G-079 | 2 | Reaction |
| 3 | Oilskin WalletB2-G-084 | 1 | Equipment |
| 2 | Copper Observation LoopB2-G-085 | 2 | Equipment |
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Root Starter
Build a durable board and heal existing damage; Barrier buys a turn for your next Main.
Opening hand: Keep an early ally and a second ally; healing alone does not create a board.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Virelia — Root Leader — B2-G-091 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Sanctuary AttendantB2-G-092 | 1 | Ally |
| 3 | Adra Replenishes ClothB2-G-093 | 2 | Ally |
| 3 | Mae Visits the WardB2-G-094 | 2 | Ally |
| 3 | Bela at the BedsideB2-G-095 | 3 | Ally |
| 3 | Virelia at the BoundaryB2-G-096 | 3 | Ally |
| 3 | Bounded Relay RunnerB2-G-097 | 4 | Ally |
| 2 | Nyra at the InquiryB2-G-098 | 5 | Ally |
| 2 | The Attendant Who ListensB2-G-099 | 6 | Ally |
| 3 | Ask before ReachingB2-G-100 | 1 | Technique |
| 3 | A Visit RestoredB2-G-101 | 2 | Technique |
| 2 | Boundary RelayB2-G-102 | 2 | Technique |
| 3 | Name the BoundaryB2-G-108 | 1 | Reaction |
| 2 | Attendant at the DoorB2-G-109 | 2 | Reaction |
| 3 | Fresh Bandage RollB2-G-114 | 1 | Equipment |
| 2 | Attendant SatchelB2-G-115 | 2 | Equipment |
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Ember Starter
Trade health for tempo, remove enemy allies, and finish before self damage becomes dangerous.
Opening hand: Keep a 1- or 2-cost ally; prioritize a second ally over expensive damage.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Ember — Ember Leader — B2-G-121 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Freight Road CourierB2-G-122 | 1 | Ally |
| 3 | Shutter Rescue WorkerB2-G-123 | 2 | Ally |
| 3 | Ember at the HandsetB2-G-124 | 2 | Ally |
| 3 | Maintenance WirekeeperB2-G-125 | 3 | Ally |
| 3 | Return Chamber ClimberB2-G-126 | 3 | Ally |
| 3 | Bronze End HolderB2-G-127 | 4 | Ally |
| 2 | Reserve ProjectionB2-G-128 | 5 | Ally |
| 2 | Ember Holds the RingB2-G-129 | 6 | Ally |
| 3 | Test the ClosureB2-G-130 | 1 | Technique |
| 3 | Strike the FittingB2-G-131 | 2 | Technique |
| 2 | Separate Bronze EndsB2-G-132 | 2 | Technique |
| 3 | Hot Bronze RecoilB2-G-138 | 1 | Reaction |
| 2 | Spark at the ShutterB2-G-139 | 2 | Reaction |
| 3 | Work HammerB2-G-144 | 1 | Equipment |
| 2 | Insulated GripB2-G-145 | 2 | Equipment |
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Chorus Starter
Sequence deploys and team buffs; use return and reactions to keep your attackers.
Opening hand: Keep Sori or Rin plus another ally; save team buffs for a developed board.
22 allies; no Secret Arts required. Full-hand mulligan only. Initial playtest list; no tested win-rate claim.
Leader: Sori — Chorus Leader — B2-G-151 × 1
| Copies | Card | Cost | Type |
|---|---|---|---|
| 3 | Sori Keeps the ContractB2-G-152 | 1 | Ally |
| 3 | Rin Traces the CueB2-G-153 | 2 | Ally |
| 3 | Mae Returns at NightB2-G-154 | 2 | Ally |
| 3 | Sena Checks the ExitB2-G-155 | 3 | Ally |
| 3 | VESPER Junction SurveyB2-G-156 | 3 | Ally |
| 3 | Independent StagehandB2-G-157 | 4 | Ally |
| 2 | Sori Cancels the ContractB2-G-158 | 4 | Ally |
| 2 | VESPER Ordinary PerformanceB2-G-159 | 6 | Ally |
| 3 | Check the Cue SheetB2-G-160 | 1 | Technique |
| 3 | Manual Lighting RouteB2-G-161 | 2 | Technique |
| 2 | Open the Side DoorB2-G-162 | 2 | Technique |
| 3 | Miss the Expected CueB2-G-168 | 2 | Reaction |
| 2 | Sena Opens the DoorB2-G-169 | 3 | Reaction |
| 3 | Marked Cue SheetB2-G-174 | 1 | Equipment |
| 2 | Manual LampB2-G-175 | 2 | Equipment |
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