STARFALL CATASTROPHE

Book II · B2-G · B2G-0.1 · Playtest

Book II Playable — 186 entries

Novel spoilers. Standalone ruleset, incompatible with Book I's engine and fixed decks. New game values; reused story illustrations. Paths are deck themes, and gameplay teams do not imply story alliances. All digital proxies are available. Rarity does not promise power.

180 mechanically distinct base designs + 6 Secret Rare showcase presentations of the Leaders. Six themes, 30 base designs each. Base rarity totals: 72 Common, 54 Uncommon, 30 Rare, 18 Super Rare, 6 Ultra Rare. The 6 Secret Rare entries share Leader gameplay and copy limits.

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Complete offline print-and-play kit — cards, six starters and rules. Extract before opening.

Complete rules and worked examples · Six legal starters

All 186 JSON · All 186 CSV · 180 base JSON · 186 PNG fronts ZIP

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186 results · Page 2 of 8

Repaired Steel — B2-G-025 card front

Repaired Steel

Blade · Equipment · U

B2-G-025

Attached ally has +2 power.

Travel Worn Coat — B2-G-026 card front

Travel Worn Coat

Blade · Equipment · U

B2-G-026

Attached ally has +2 maximum health and Guard.

Sewing Roll Keepsake — B2-G-027 card front

Sewing Roll Keepsake

Blade · Equipment · R

B2-G-027

Attached ally has +1 power, +2 maximum health and Swift.

Unfinished Blade — B2-G-028 card front

Unfinished Blade

Blade · Secret Art · SR

B2-G-028

Deal 5 damage to one enemy ally. Give each friendly ally +2 power until end of turn.

No Borrowed Seal — B2-G-029 card front

No Borrowed Seal

Blade · Secret Art · SR

B2-G-029

Return one enemy ally to its owner's hand. Draw 2.

The Choice to Stop — B2-G-030 card front

The Choice to Stop

Blade · Secret Art · UR

B2-G-030

Deal 6 damage to one enemy ally. Stun a different enemy ally. Heal your leader 4.

Hesh — Guard Leader — B2-G-031 card front

Hesh — Guard Leader

Guard · Leader · R

B2-G-031

Main skill (1 Energy, once per own Main): Give your leader Barrier 2.

Gate Route Steward — B2-G-037 card front

Gate Route Steward

Guard · Ally · U

B2-G-037

Guard. Deploy: Give one other friendly ally Barrier 2.

Set the Spear — B2-G-040 card front

Set the Spear

Guard · Technique · C

B2-G-040

Give one friendly ally Barrier 3.

Clear the Footbridge — B2-G-042 card front

Clear the Footbridge

Guard · Technique · C

B2-G-042

Deal 2 damage to one enemy ally with power 3 or less.

Carry the Wounded — B2-G-043 card front

Carry the Wounded

Guard · Technique · C

B2-G-043

Return one friendly ally to its owner's hand. Heal your leader 2.

Three Measured Taps — B2-G-044 card front

Three Measured Taps

Guard · Technique · U

B2-G-044

Stun one enemy ally. Give your leader Barrier 2.

The Gate Must Open — B2-G-046 card front

The Gate Must Open

Guard · Technique · R

B2-G-046

Return one enemy ally with Guard to its owner's hand. Draw 1.

Hold Both Halves — B2-G-047 card front

Hold Both Halves

Guard · Technique · SR

B2-G-047

Give each friendly ally Barrier 3. Heal your leader 3.

Brace at the Rail — B2-G-048 card front

Brace at the Rail

Guard · Reaction · C

B2-G-048

When an enemy ally attacks a friendly ally: Give that defender Barrier 3.