STARFALLTHE TRADING CARD GAME
Play free ↗Guided tutorialSix starters

Book II · B2-G · B2G-0.1 · Playtest

The card archive

Playtest & illustration notes

Novel spoilers. Standalone ruleset, incompatible with Book I's engine and fixed decks. New game values; reused story illustrations. Paths are deck themes, and gameplay teams do not imply story alliances. All digital proxies are available. Rarity does not promise power.

180 mechanically distinct base designs + 6 Secret Rare showcase presentations of the Leaders. Six themes, 30 base designs each. Base rarity totals: 72 Common, 54 Uncommon, 30 Rare, 18 Super Rare, 6 Ultra Rare. The 6 Secret Rare entries share Leader gameplay and copy limits.

Print, download & set information

Complete offline print-and-play kit — cards, six starters and rules. Extract before opening.

Complete rules and worked examples · Six legal starters

All 186 JSON · All 186 CSV · 180 base JSON · 186 PNG fronts ZIP

Print all 186 · Print 180 base · All printable HTML · Base printable HTML

Reset

186 results · Page 5 of 8

Boundary Relay — B2-G-102 card front

Boundary Relay

Root · Technique · Common

B2-G-102

Inspect 2. Heal one friendly ally 2.

Withdraw the Tile — B2-G-103 card front

Withdraw the Tile

Root · Technique · Common

B2-G-103

Return one friendly ally to its owner's hand. Give your leader Barrier 3.

Limited Reconnection — B2-G-105 card front

Limited Reconnection

Root · Technique · Uncommon

B2-G-105

Recover one Ally costing 3 or less from your discard to your hand.

The Right to Refuse — B2-G-106 card front

The Right to Refuse

Root · Technique · Rare

B2-G-106

Stun one enemy ally. Heal one friendly ally 4.

Leave the Window Open — B2-G-107 card front

Leave the Window Open

Root · Technique · Super Rare

B2-G-107

Heal your leader 5. Give each friendly ally Barrier 2.

Name the Boundary — B2-G-108 card front

Name the Boundary

Root · Reaction · Common

B2-G-108

When the opponent plays a Technique: Give one friendly ally Barrier 3.

Attendant at the Door — B2-G-109 card front

Attendant at the Door

Root · Reaction · Common

B2-G-109

When an enemy ally attacks your leader: Heal your leader 3. Give your leader Barrier 2.

Room for Rest — B2-G-110 card front

Room for Rest

Root · Reaction · Common

B2-G-110

When an enemy ally attacks a friendly ally: Heal that defender 3. Give it Barrier 1.

End the Visit — B2-G-111 card front

End the Visit

Root · Reaction · Uncommon

B2-G-111

When an enemy ally attacks a friendly ally: Return that defender to its owner's hand. Heal your leader 2.

A Check with Consent — B2-G-112 card front

A Check with Consent

Root · Reaction · Uncommon

B2-G-112

When the opponent plays a Technique targeting a friendly ally: Give that ally Barrier 5.

No Forced Stillness — B2-G-113 card front

No Forced Stillness

Root · Reaction · Rare

B2-G-113

When the opponent plays a Technique costing 3 or less: Cancel that Technique. Heal one friendly ally 2.

Attendant Satchel — B2-G-115 card front

Attendant Satchel

Root · Equipment · Uncommon

B2-G-115

Attached ally has +1 power and +3 maximum health.

Ward Door Brace — B2-G-116 card front

Ward Door Brace

Root · Equipment · Uncommon

B2-G-116

Attached ally has +5 maximum health and Guard.

Boundary Lantern — B2-G-117 card front

Boundary Lantern

Root · Equipment · Rare

B2-G-117

Attached ally has +2 power and +2 maximum health.

Six Withdrawals — B2-G-118 card front

Six Withdrawals

Root · Secret Art · Super Rare

B2-G-118

Heal your leader 6. Recover one Ally from your discard to your hand.

A Quiet Chosen Freely — B2-G-120 card front

A Quiet Chosen Freely

Root · Secret Art · Ultra Rare

B2-G-120

Give each friendly ally Barrier 5. Heal your leader 7. Inspect 2.